complete |
This is the doomgame-iwad-standard metapackage.
It pulls in all subpackages of doomgame-iwad-standard. |
doomsw |
DooM is a scifi / horror themed first-person shooter game released by ID
software in 1993. Thanks to its then incredibly powerful engine and the
fast-paced action, back in the day the game was nothing short of
revolutionary. It supports different floor and ceiling heights, light
effects and moving level geometry as well as features like teleporters.
DooM also introduced the ever popular multiplayer mode known as Deathmatch.
The first of the three original episodes, "Knee-deep in the dead", was
released as shareware.
This package contains the IWAD (resource container) file for the DooM
shareware.
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hereticsw |
Heretic is a dark fantasy first-person shooter game developed by Raven
software and released in 1994. It uses a modified version of the Doom
engine that supports new features like looking up and down as well as an
inventory. The player can collect several magic artifacts and use them
later. Those include among others: Health potions, an ancient tome that
temporarily boosts weapons or the wings of wrath which enable fly-mode.
The first of the three original episodes, "City of the damned", was
released as shareware.
This package contains the IWAD (resource container) file for the Heretic
shareware.
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hexendemo |
HeXen is an apocalyptic fantasy first-person shooter by Raven software.
Published in 1995 it is the sequel to Heretic and uses a heavily improved
Doom engine with higher resolution and many new features. HeXen lets the
player choose one of three characters (a warrior, a priest or a mage).
Each class has unique weapons and attributes such as toughness, power, and
moving speed. Therefor different tactics are necessary to beat the game
depending on the class chosen.
Due to introducing hub levels, the game is largely non-linear as
previously visited levels can be entered again. HeXen includes several
large-scale puzzles. By completing parts of a puzzle new areas in various
levels open up. The goal of each hub is to complete the puzzle, defeat the
boss and get to the next hub. The engine features so-called ACS scripts.
The scripting makes the world much more dynamic and allows for the
cross-level puzzles.
A four-level demo version was released for interested people to try out.
This package contains the IWAD (resource container) file for the HeXen
demo.
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strifedemo |
Strife is a scifi themed first-person shooter by Rogue Entertainment that
was released in 1996. It uses a much enhanced Doom engine. Strife is
notable for adding some role-playing elements: There is a dialog system,
player abilities (like accuracy) and several quests can be solved in more
than one way. A currency (gold coins) can be used to buy items and
ammunition.
Due to the various missions the player has to accomplish, the story is
much more important in Strife than in most fps games. As the player joins
a resistence movement agains the oppressive Order, stealth rather than
going rampage can be necessary and makes this game stand out from its
primary genre.
A limited demo version exists. While the game has been considered
"abandonware" by many and offered for free downloading on the net, it
actually is not. In 2014 a digital re-release on Steam happened.
This package contains the IWAD (resource container) file for the Strife
demo.
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freedoom1 |
FreeDOOM is a fan-made project to re-create textures, sprites, sounds and
all other data that is part of the registered version of DooM (including
the fourth bonus episode of "The Ultimate DooM") and the not
episode-based DooM II. The idea is to have a replacement for the full
games that can be distributed freely together with the various source
ports. A special WAD file for deathmatch levels is also part of the
project.
Textures are generally pretty similar to the original, while sprites for
monsters etc. can be rather different. The levels are created from scratch
and not modelled after the classic ones from the commercial games.
This package contains the IWAD (resource container) file for FreeDOOM:
Phase 1.
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freedoom2 |
FreeDOOM is a fan-made project to re-create textures, sprites, sounds and
all other data that is part of the registered version of DooM (including
the fourth bonus episode of "The Ultimate DooM") and the not
episode-based DooM II. The idea is to have a replacement for the full
games that can be distributed freely together with the various source
ports. A special WAD file for deathmatch levels is also part of the
project.
Textures are generally pretty similar to the original, while sprites for
monsters etc. can be rather different. The levels are created from scratch
and not modelled after the classic ones from the commercial games.
This package contains the IWAD (resource container) file for FreeDOOM:
Phase 2.
|
freedm |
FreeDOOM is a fan-made project to re-create textures, sprites, sounds and
all other data that is part of the registered version of DooM (including
the fourth bonus episode of "The Ultimate DooM") and the not
episode-based DooM II. The idea is to have a replacement for the full
games that can be distributed freely together with the various source
ports. A special WAD file for deathmatch levels is also part of the
project.
Textures are generally pretty similar to the original, while sprites for
monsters etc. can be rather different. The levels are created from scratch
and not modelled after the classic ones from the commercial games.
This package contains the IWAD (resource container) file for FreeDOOM's
deathmatch level collection.
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