sdl_sound
Port variant standard
Summary SDL audio library/player for popular formats
Package version 1.0.3_1
Homepage https://www.icculus.org/SDL_sound
Keywords audio
Maintainer Michael Reim
License LGPL21+
Other variants There are no other variants.
Ravenports Buildsheet | History
Ravensource Port Directory | History
Last modified 10 APR 2020, 00:24:42 UTC
Port created 12 APR 2019, 14:26:09 UTC
Subpackage Descriptions
single SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires. As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, and as such, you'll need it to build and use SDL_sound. SDL gives us lots of convenience for porting and implementing some elements of the library, not to mention that it is a powerful, cross platform answer to DirectX.
Configuration Switches (platform-specific settings discarded)
This port has no build options.
Package Dependencies by Type
Build and Runtime flac:primary:standard
libmikmod:single:standard
libmodplug:single:standard
libvorbis:primary:standard
smpeg:single:standard
speex:primary:standard
timidity:single:standard
sdl1:primary:standard
Download groups
main https://icculus.org/SDL_sound/downloads/
Distribution File Information
3999fd0bbb485289a52be14b2f68b571cb84e380cc43387eadf778f64c79e6df 1127100 SDL_sound-1.0.3.tar.gz
Ports that require sdl_sound:standard
dosbox:standard X86 PC emulator with built-in DOS