Port variant standard
Summary Source port accurately recreating the DooM engine
Package version 3.0.0_1
Keywords games
Maintainer Michael Reim
License GPLv2+
Other variants There are no other variants.
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Last modified 26 NOV 2019, 05:40:10 UTC
Port created 20 JUN 2018, 04:19:43 UTC
Subpackage Descriptions
complete This is the chocolate-doom-standard metapackage. It pulls in all subpackages of chocolate-doom-standard.
primary Chocolate-doom is a so-called source port of the original DooM engine. After ID Software released the DooM source code, many such projects were created to bring the game to different platforms and add many new features. What makes chocolate-doom different from all the others is that it does not aim to add anything that would alter the gameplay. The project aims to faithfully and accurately re-create the original experience from the 90s. It goes as far with this as implementing compatibility code so that popular hacks for the DOS EXE files are emulated and old patch WADs can be supported. In addition to DooM the following other DooM engine games are supported: - DooM II - Final DooM (TNT / Plutonia) - Heretic - HeXen (including DK) - Strife - Chex Quest
docs This is the documents subpackage of the chocolate-doom-standard port.
Configuration Switches (platform-specific settings discarded)
This port has no build options.
Package Dependencies by Type
Build (only) gmake:single:standard
Build and Runtime png:single:standard
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Distribution File Information
73aea623930c7d18a7a778eea391e1ddfbe90ad1ac40a91b380afca4b0e1dab8 2495591 chocolate-doom-3.0.0.tar.gz
Ports that require chocolate-doom:standard
No other ports depend on this one.