Port variant standard
Summary Source port accurately recreating the DooM engine
Package version 3.0.1
Keywords games
Maintainer Michael Reim
License GPLv2+
Other variants There are no other variants.
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Last modified 04 SEP 2021, 16:22:43 UTC
Port created 20 JUN 2018, 04:19:43 UTC
Subpackage Descriptions
complete This is the chocolate-doom-standard metapackage. It pulls in all subpackages of chocolate-doom-standard.
primary Chocolate-doom is a so-called source port of the original DooM engine. After ID Software released the DooM source code, many such projects were created to bring the game to different platforms and add many new features. What makes chocolate-doom different from all the others is that it does not aim to add anything that would alter the gameplay. The project aims to faithfully and accurately re-create the original experience from the 90s. It goes as far with this as implementing compatibility code so that popular hacks for the DOS EXE files are emulated and old patch WADs can be supported. In addition to DooM the following other DooM engine games are supported: - DooM II - Final DooM (TNT / Plutonia) - Heretic - HeXen (including DK) - Strife - Chex Quest
docs This is the documents subpackage of the chocolate-doom-standard port.
Configuration Switches (platform-specific settings discarded)
This port has no build options.
Package Dependencies by Type
Build (only) gmake:single:ravensys
Build and Runtime png:single:standard
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Distribution File Information
d435d6177423491d60be706da9f07d3ab4fabf3e077ec2a3fc216e394fcfc8c7 2514985 chocolate-doom-3.0.1.tar.gz
Ports that require chocolate-doom:standard
No other ports depend on this one.