Port variant standard
Summary 2D physics engine for games
Package version 2.4.1
Keywords misc, games
Maintainer nobody
License MIT
Other variants There are no other variants.
Ravenports Buildsheet | History
Ravensource Port Directory | History
Last modified 23 DEC 2020, 22:53:07 UTC
Port created 23 DEC 2020, 22:53:07 UTC
Subpackage Descriptions
single Box2D is a 2D physics engine for games. Collision: * Continuous collision detection * Contact callbacks: begin, end, pre-solve, post-solve * Convex polygons and circles * Multiple shapes per body * One-shot contact manifolds * Dynamic tree broadphase * Efficient pair management * Fast broadphase AABB queries * Collision groups and categories Physics: * Continuous physics with time of impact solver * Persistent body-joint-contact graph * Island solution and sleep management * Contact, friction, and restitution * Stable stacking with a linear-time solver * Revolute, prismatic, distance, pulley, gear, joints * Joint limits, motors, and friction * Momentum decoupled position correction
Configuration Switches (platform-specific settings discarded)
This port has no build options.
Package Dependencies by Type
Build (only) pkgconf:single:standard
Build and Runtime xorg-x11:single:standard
Runtime (only) ravensys-gcc:cxx_run:standard (single subpackage)
Download groups
main mirror://GITHUB/erincatto:box2d:v2.4.1
Distribution File Information
d6b4650ff897ee1ead27cf77a5933ea197cbeef6705638dd181adc2e816b23c2 1224516 erincatto-box2d-2.4.1.tar.gz
Ports that require box2d:standard
libreoffice:standard Free Software Productivity Suite